This is a Vlad 2.0 test build. This is not representative of anything that was or will be. It's just me testing out some ideas and sharing them with whomever is interested. Vlad 2.0 features dynamic terrain generation in an infinite level-scape.

WASD work, but I recommend a controller (and fullscreen).

Constructive comments are welcome, but remember, this isn't a "real" game, just a test area.

Coding and game play design: Aaron Langille (me)

Art and sounds: Juan (Pancho) Eekels

Music: J. Overduin

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(+1)

game of the year